Saturday, February 03, 2007

Cabaran Hidup Untuk Kamu




Apabila berada di jalanraya, kita sudah tentunya akan melihat kenderaan paling popular di seluruh dunia pada hari ini, iaitu kereta. Namun, pernahkah kita terfikir sejenak tentang bagaimana kenderaan ini dapat memberi pengajaran yang berguna kepada kita terutamanya dalam mengenali tujuan hidup kita?

Sejarah mencatatkan bahawa penciptaan kereta bermula di Perancis pada tahun 1769. Di sana ia dipanggil dengan nama "Automobile" yang bermaksud kenderaan yang bergerak dengan kuasanya sendiri. Lazimnya kenderaan ini terdiri daripada gabungan komponen enjin, tayar, gear, stereng dan tempat duduk untuk pemandu dan penumpangnya. Dari zaman ke zaman, rekabentuk dan teknologi pembuatannya telah meningkat kepada mutu yang lebih baik. Namun, fungsi asas kereta tetap sama iaitulah untuk membawa penggunanya dari satu tempat ke tempat yang lain.

Pada hari ini, setiap model kereta yang diedarkan di pasaran telah melalui proses yang canggih dan teliti. Hampir setiap komponen kereta mengalami penambahbaikan agar ia dapat memberi kepuasan kepada penggunanya. Proses penambahbaikan mutu kereta sebenarnya adalah sesuatu yang mencabar pihak pengeluarnya. Bayangkan sebuah model kereta yang akan dipasarkan untuk kegunaan pemandu di seluruh pelusuk dunia. Pengeluar kereta tersebut mestilah memastikan bahawa kereta yang dihasilkannya dapat berfungsi dengan cemerlang walau di benua mana sekalipun ia dipandu.

(bersambung)

Hidup Perlukan Mimpi Indah



Meskipun ia hanya sekadar permainan, proses untuk menghasilkan sesebuah permainan komputer (computer games) yang bermutu bukanlah satu kerja yang bersifat main-main. Syarikat Square-Enix dari Jepun, misalnya, telah menghabiskan jutaan ringgit di dalam penyelidikannya untuk menghasilkan permainan komputer tersohor bernama "Final Fantasy". "Final Fantasy" turut mempunyai kisah yang tersirat di sebalik namanya itu.



Ianya bermula pada tahun 1987. Sebuah syarikat pembangun perisian Jepun bernama Square sedang menghadapi krisis kewangan yang meruncing.

(bersambung)

Catitan dari http://www.gamingworldx.com/features/thoff-intro.shtml

Flashback: the year is 1987. A small Japan-based developer known as Square, a now world-renown word to gamers worldwide, is on the brink of financial devastation. The company had previously earned its mainstay by developing and publishing games for the Famicom Disk system, a small Nintendo console that had not yet gained full popularity. The titles sold well for their user base, but the base was so miniscule that large sales and true moneymakers were an elusive goal to achieve. At the time, Enix, another Japanese developer, had perhaps the most popular RPG of all time on the Japanese market: Dragon Quest. Hironobu Sakaguchi, the then-current president of Square, had a million-dollar idea: why not model a game around the popular series? Square figured they would be able to improve on Enix's ideas, and they would do so by creating the largest cartridge role-playing game that would change the face of the genre forever. Soon, Square's entire dream of survival, their aura of hope, their glimmer of life was all placed on the one title. If the game failed, simply, Square as a company would fail. The assignment, being Square's last hope, was entitled "Final Fantasy".

Obviously, the games did not fail. Even by today's standards, the first Final Fantasy games were wildly successful. Final Fantasy VII, the first Final Fantasy on a 32-bit console has sold nearly six million copies, and is still selling, to this day, with almost half of those coming within two days of the game's initial release The Final Fantasy series, starting off as a tiny flicker of optimism, has become one of the most popular series of games ever to be released. The 10 currently released games span across 4 consoles, and together have sold an enumerable amount. It goes without saying that Square's "Final" fantasy was not truly its Swan Song after all. Accompany GamingWorldX as we trace the history of the acclaimed series throughout its glorified and controversial history, starting with the massive game Square had set out to accomplish, all the way up to the latest installment on Sony's newest console. Now, as I quote Cloud from Final Fantasy VII, "Let's mosey!"